Thursday, 2 June 2016

LO3: Body copy of double page spread (Warframe)

Warframe has had a recent update with the addition of a new warframe known as Atlas along with a new quest to acquire the parts for him and newly added equipment. Not too long after, a workshop integration with Steam titled ‘TennoGen’ will allow the rather large community of Warframe to create content and possibly have it added to the game as new content.

 Atlas is a warframe that has control over the earth and uses it for both offensive and defensive purposes. Each of his powers allow him to go from defence to offense; Landslide allows Atlas to rush to enemies from a distance, hitting them with the force of a literal landslide and the power of the punch increases further and further with usage over time. Tectonics allows him to create a wall of rock to defend against gunfire and incoming danger before being able to reform the wall into a boulder of death, rolling towards the enemy and exploding, dealing radial damage. Petrify allows Atlas to slow down his enemies eventually turning them into stone.

Whilst in this state, enemies are more susceptible to damage and they are pretty much immobile during this. Finally, Rumblers allows Atlas to summon two golems made from the earth to fight alongside him. These golems will be able to survive most dangers but if they were to perish, in a last ditch attempt, they will explode and deal damage within a radius. Alternatively, they can be disabled manually, still exploding during the processes, damaging enemies they were near by.

The Jordas Precept quest concerns Ordis, the players sentient companion, which finds a fellow Cephalon (Ordis’s kind) which had its ship taken over by an infestation. The quest follows several missions eventually leading towards the Cephalon in question. The missions will go from the ground on foot in to the vacuum of space with the archwing.

 New Archwing expansions such as the mobile defence missions, defending against waves of enemies in certain locations and archwing defence; defend a single point of interest. Along with the new additions of the archwing missions, a new boss was added to fight in space. It is known as the J-3 Golem, a hulking infestation that appears after completing the Jordas Precept Quest. With a new boss usually means new enemies have been added, to which there has been; mainly Corpus based.

With new enemies means new ways to fight them off: Tekko, iron fists and are Atlas’ signature weapons; Convectrix, a weapon that shoots 2 converging lasers towards a target; Sonicor, a weapon that creates a wave of sonic energy and blasts away enemies; Phaedra, an automatic rifle fitted on to the archwing and finally Kaszas, a scythe enlarged and made specifically for the archwing.

Along with the new weapons, don’t forget to jump in to missions with new customisation items. Two syandanas (Cape-like attachments) have been added which are Igaro Syandana and Opulas Robe. The Igaro Syandana is a pair of Ceresean butterfly wings that represents agility and the Opulas Robe, the cape that Corpus elites wear that displays privilege amongst the Corpus. Ships have new customisation options too: players must craft a Landing Craft Segment (The blueprints are available in the market) to gain access to the Mantis and Liset landing crafts.

LO3: Body copy of double page spreads (Metal Gear Solid V)

What took you so long? That phrase will always remind me of Mr. Kojima asking that very question when I saved him from an enemy camp. Metal Gear Solid V: The Phantom Pain, shortened to MGSV: TPP or MGSV due to the rather long name and possibly easily confused by people, is an open-world tactical espionage that follows from a line of tactical espionage games known as the Metal Gear franchise.

My experience from the other Metal Gear Solid games is not quite what it felt like playing MGSV. The main reason for this was most likely the freedom of an open world on two rather large maps (There’s a reason for only having 2 maps). All Metal Gear Solid games featured instances in a single level which emulated the feeling of open world but the danger was mostly exclusive to that instance rather than elsewhere.

Due to the open world mechanic of MGSV, an example of how the rest of my gameplay was affected was how an enemy spotted me during my small incursion on an enemy camp. After dealing with the situation however, the other camps in the area was alerted to an enemy presence (which in this case is myself) they made their soldiers more alert and they were more defensive than those who were unaware.

On to the summarised story before the events of MGSV: MGSV is the continuation of the events that happened during Ground Zeroes (The prologue of MGSV: TPP), which happened after the Peace Walker Incident. After saving Chico and Paz, Mother Base is under attack from XOF, another private military company guised under as the inspection group checking on the apparent ‘threat’ of MSF, Big Boss’ own private military company. After being almost wiped out by the sneak attack, Big Boss and Miller and the rest of the MSF survivors attempt to escape the danger that befell them. However, nothing is at seems and Snake was setup and Paz was in fact operated on forcefully and had a bomb surgically placed in her. The medic was able to get the bomb out but Paz had woken up in a sudden daze to warn Snake of another bomb that was inside her.

However, before they could take action, Paz jumps out of the helicopter in an attempt to prevent the bomb from exploding inside the helicopter but was too late and the bomb exploded just outside of the helicopter heavily injuring everyone inside of the helicopter and eventually sent crashing from the force.

It has been 9 years since that event and Snake has woken up from his 9-year coma. Placed in a hospital bed in a location he has no knowledge about, Snake is recovering from wounds 9 years ago. After a few weeks of recovery and learning about his condition, he finds out that the same people who invaded his PMC are hunting him and are killing people in the hospital to get rid of the evidence and any form of witness as to why the XOF was there.

MGSV plays just like how Ground Zeroes did but on a larger scale and several features that a Metal Gear Solid game has such as the recurring and iconic cardboard box, now with a new feature which allows you to have a poster stuck on the cardboard box to emulate certain effects such as a saluting soldier which other soldiers will salute to for a certain amount of time, giving the player enough time to choose the method of elimination whether it be lethal or non-lethal.

“With enough upgrades to the cardboard box, they can even take enough bullet shots to be called a riot shield.”

I somehow found using the wormhole fulton upgrade fun somehow and used it as often as possible. It’s extremely useful though since it can be used within buildings and things with roofs.

D-Dog grows up and develops into some kind of dog-wolf hybrid. Not the only awesome thing about having D-Dog as a companion.

This brings me to another feature of MGSV that most likely comes from one of its predecessors (MGS: Peace Walker) where you are able to develop your items and equipment. This includes all forms of weaponry ranging from pistols, sub machine guns, rifles, sniper rifles, light machine guns, rocket launchers, grenade launchers and so on. The R&D development isn’t only exclusive to weaponry which means it also includes several items that can provide certain tactical advantages such as smoke grenades to cover your assault, stun grenades to stun several enemies within a vicinity, an invisibility device that renders the user completely invisible for a length of time, EMP mines that stops vehicles in its tracks ready for capture or you can opt in to using AT mines which will destroy tank treads or destroy vehicles completely. As it shows, equipment development plays quite a role in MGSV although in such a way that the game can be played with the minimum items or with every single item upgraded to its highest potential.

This can result in many different ways to approach every mission available in MGSV. MGSV may be the game that allows other people who have never played a MGS game before as it is far more lenient in the way missions and other such encounters can be handled. A person could go all in guns blazing, forsaking the stealth mechanic to take out all the people who are potential witnesses. As they say, dead men tell no tales. Whereas another person could play as the most invisible operative known to man, taking out objectives and finishing their mission as cleanly as possible, with no evidence of their existence ever emerging... or a person could play between the two extreme play styles and create their own ways of handling the situations they are given in which case, most people would tend to go for without actually realising it.

However, there is one feature that everyone will be constantly doing all the same: the Fulton Recovery System. During gameplay, players will constantly be using the Fulton Recovery System to ‘borrow’ resources, gun emplacements, vehicles and even people? Well, it’s not exactly stealing but more on taking people to persuade them into joining Snake’s own new PMC, Diamond Dogs. Each person persuaded will be placed in his or her appropriate speciality such as the Combat Unit, R&D Unit or the Medical Unit. The units will provide different functions; the combat unit periodically provides the PMC with GMP (ingame currency used to research and develop equipment), the medical unit increases the efficiency and how quickly an injured or sickly soldier recovers when in the sickbay or the Intel team provides information on the field, updating the players map to any immediate danger or any other information concerning other things in the proximity (Which will then give the player a sound prompt notifying them that the “Map has been updated”).

My only concerns from the game would have been the missing content or content that was late to be added and a story that was quite abrupt, even though it is a Metal Gear Solid game. There was also the issue of losing a certain character after progressing through the story enough. After all the development costs and wait time, only to have them taken away with no compensation. They have been fixing these slight concerns that has the MGSV community have been waiting to be readdressed. Hopefully the progress of content additions and bug fixing continues.

Overall though, the positives have heavily outweighed the negatives (Which is not exactly good in all cases but for this matter, it actually worked out because they’re working towards amendments in adding more content and fixing the very small and rare bugs. Let’s hope that’s the last teleportation across Afghanistan.)